![]() ![]() The game was played on both the iPhone 4 and the iPad. The game was completed through ten bloodlines, with the final boss defeated 4 times. This review copy of the game was purchased by the writer via iTunes. HTML1 Alongside the announcement of the iPhone 5s and iPhone 5c, ChAIR Entertainment revealed Infinity Blade 3. That’s probably as good of a recommendation needed for anyone who wants cornerstone visual experience on their mobile Apple platform of choice. Not only did ChAIR Entertainment confirm Infinity Blade 3 is coming to iOS devices with a new trailer and first details, they also announced it will be releasing next week. However, with as beautiful and as decent of a game experience as it is (thanks to GameCenter’s leaderboards keeping me coming back) it’s hard to forcefully try and fault it.Ĭall it a shallow game or an elaborate tech demo, a beta or the first step it’s still a must-have for any iOS gamer. It’s not a console-type experience, and it shouldn’t be. Were this a full-priced console game, we would wholeheartedly shun it’s lack of depth. “How can you play a game that’s lacking any real gameplay?” Easy: It’s only $6. I’ve brought it up on occasion just to showcase it to friends, or to explore the atmospheric fortress as the intricate lighting laps the highly-detailed structures. Regardless of that, I didn’t see Tron for the story and I didn’t buy this game for the gameplay. Essentially, it’s a traditional gladiator arena game with a forced storyline. Epic Games has announced they are ending support for their classic iOS games from the Infinity Blade series, which took gaming graphics on an iPhone and. Beat the head honcho… and the battles start all over again. Fail against the head honcho, and the battles start all over again. Complete all the battles and face off against the boss. The shortfalls come in the lack of content: it’s just one battle after the next, after the next, after the next. Battles take place by swiping on the screen, with the hero’s sword mimicking the action. Like Punch-Out, Blade has the player taking on opponents one-by-one in a rhythmic dance. Infinity Blade is a repetitious series of sword battles with very little variety. REQUIREMENTS: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. And after a massive inner battle with myself, I’ve come to the realization that that is completely fine. This app is designed for both iPhone and iPad. The game seems as if it was clearly designed first to showcase everything that Unreal 3 could do on the platform, with gameplay second. ![]() ![]() Perhaps “shallow” is a bit of a harsh word. I just wish that the actual game wasn’t as shallow as it turned out to be.ĭeveloper/Publisher: Chair Games/Epic Games With Epic’s release of Infinity Blade the answer to both of those questions is a thundering YES. Could games actually be made to look this good on a mobile phone? Would games actually be made to look this good on a mobile phone? We were both in awe and skeptical when Epic debuted Epic Citadel, the tech demo that showcased the version of Unreal Engine 3 that would be running on the iPhone. Infinity Blade is the prettiest reason to own an iPhone. Since that event ended, however, the controversial Infinity Blade has yet to make another appearance. The Infinity Blade briefly returned to Fortnite in early 2019 as part of a Limited Time Mode called "Sword Fight." In this aptly-named mode, players could scramble to pick up randomly dropped bladed weapons, with the possibility of multiple Infinity Blades being wielded at once by different players. It finally disappeared after a further patch from Epic. For a few days afterward, the Blade was still spawning in random matches, almost as if it refused to die. Due to the negative feedback, Epic pulled the Infinity Blade from the game. Simply put, the Infinity Blade was more or less the Golden Snitch of Fortnite: as soon as someone grabbed it, the game was all over for the rest of the players on the field. It has received three major updates since. Upon release it became the fastest-grossing app in the history of iOS, selling 1.6 million worth of US money in four days. It is the first iOS game to run on Unreal Engine 3. It was released through the App Store on December 9, 2010. While this initially seemed like a really fun gimmick, the addition of the Infinity Blade quickly backfired on Epic, with many players complaining about balance issues, due to the weapon's immense power. Infinity Blade is an action RPG (role-playing game) video game for iOS developed by Chair Entertainment and Epic Games. ![]()
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